Welcome, Guest. Please login or register.

Username: Password:
Pages: 1 ... 4 5 [6] 7 8 ... 10

Author Topic: [Completed] AstroEQ 8.0.3(beta)  (Read 72008 times)

Smokie

  • Full Member
  • ***
  • Posts: 39
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #75 on: February 11, 2017, 14:07:48 »

looks oke by me

only small corr left

video link:https://www.youtube.com/watch?v=KK4VRYpWhQE

gr Henk
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #76 on: February 11, 2017, 14:17:38 »

Yep, that seems normal. There will always be an RA correction because the stars move while the go-to is in progress. DEC should always land at the right place.
Logged
Tom Carpenter (AstroEQ)

Smokie

  • Full Member
  • ***
  • Posts: 39
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #77 on: February 11, 2017, 14:27:46 »

an other test,with different go to max

https://www.youtube.com/watch?v=OTWN1y42Zpw

not the best video kw,but im happy with the results of all your work manny thanks !!

 hope fore a clear night soon so i can move to my shed

gr,Henk
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #78 on: February 11, 2017, 15:08:52 »

The rate limit setting is a bit different. Basically EQMOD no longer performs a go-to movement, instead it sets the mount tracking at the requested speed until it gets to the right position. When the mount is moving quickly the encoders move faster than EQMOD can poll so you get quite an overshoot, followed by the mount spiralling around in decreasing circles to the correct place.

Everything appears to be behaving correctly in your videos, which is great. Thank you for testing the firmware.
Logged
Tom Carpenter (AstroEQ)

pierrebex

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #79 on: February 11, 2017, 17:14:31 »

Hello all,
for me the last version works perfectly; well done Tom!!
With best regards
Pierre
Logged

tony

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #80 on: February 11, 2017, 17:19:54 »

Hi Tom
Where can I download the new test-version?
My stand is not quite finished yet, I'm waiting on parts until Dec. gearbox.
But there will be heavy, about 100 kg, and I think that should axelerationen was a little softer. I feel that it makes a jerk at the end.

Tony
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #81 on: February 11, 2017, 18:19:23 »

Where can I download the new test-version?

Attached to the first post in this thread :).
Logged
Tom Carpenter (AstroEQ)

pierrebex

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #82 on: February 11, 2017, 19:02:32 »

But i noticed the standalone mode didn't work; is it normal for this version?
Best regards
Pierre
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #83 on: February 11, 2017, 21:02:27 »

But i noticed the standalone mode didn't work; is it normal for this version?

The standalone stuff before this version was never finalised. I've been making changes to it since then to settle on the most versatile approach.

I'll do a more complete write up later, but the gist of it is there are 5 pins involved in the hand controller. The four ST-4 pins are the NESW buttons (simple push button to GND). The fifth pin is the pin named IO0 in the schematic. On the Arduino Mega this is D21, on the AstroEQ PCBs it is pin4 on the GPIO header.

For the basic mode this extra pin is used firstly to detect whether to enter standalone mode, and secondly to control the speed. When the IO0 pin is pulled low, the firmware will enter standalone mode, disable the serial port, initialise the motors, enable sidereal tracking, and then the ST4 pins become NESW buttons. To switch back in the PC/EQMOD mode, simply unplug the power cable and plug back in. The IO0 pin can be pulled low at any time to enter, it doesn't have to be low at power on.

Once in standalone mode the IO0 pin controls the speed - if it is floating, the NESW buttons will move the mount at 2x sidereal speed relative to the stars (1x East, 3x West, 2x North/South), and if it is pulled low the buttons will move the mount at the goto speed as set in the config.

In order to use the standalone mode, the IO0 pin will need to be wired up to your controller.
  • On the V4.6 hardware the necessary connections are already made on the PCB.
  • For V4.5 you will need to solder a wire between IO0 (pin 4 on the GPIO header) to pin 1 on the ST-4 connector, and also solder a 1k resistor between IO0 and IO2 (pin 2 on the GPIO header).
  • For V4.4 do the same as V4.5, but also if you don't already have the ST-4 port installed, solder on the ST-4 connector and solder wires 1:1 mapped between JP1 and JP2 in the PCB
  • For V4.3 and earlier there is no GPIO header and/or no ST-4 footprint. If you follow the DIY schematic on the "Build your own" tutorial, you will have to solder wires directly to the correct pins of the MCU socket on the back of the PCB (remove the MCU first!).

There will also at some point in the future be an advanced hand controller which uses the same pins as the basic one. This will require the above resistor mod on older hardware in order to work. Because I understand not everyone will want to make that mod, I am going to add an option in the configuration utility to enable/disable the advanced controller mode so that hardware without the resistor will continue to be compatible with this and future firmware updates.
« Last Edit: February 12, 2017, 00:54:30 by TCWORLD »
Logged
Tom Carpenter (AstroEQ)

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #84 on: February 12, 2017, 01:21:15 »

For those who like to tinker with the code, I've pushed the latest versions of the source code to the v7.5-dev branch on the AstroEQ github repository.
Logged
Tom Carpenter (AstroEQ)

Smokie

  • Full Member
  • ***
  • Posts: 39
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #85 on: February 12, 2017, 13:34:35 »

Hello Tom ,

the ASTROEQ  uploader screen and ASTROEQ debug screen does not work  on a W10 Home 32 bit system anymore
The 7.4 version did
on a Windows 10 pro 64 bits system all works oke
dont know if it is only my problem or a change in screen resolution problem

gr, Henk
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #86 on: February 12, 2017, 16:55:47 »

the ASTROEQ  uploader screen and ASTROEQ debug screen does not work  on a W10 Home 32 bit system anymore
Could you elaborate on "does not work"? When you run the AstroEQDebug.exe file, are there any error messages logged?
Logged
Tom Carpenter (AstroEQ)

Smokie

  • Full Member
  • ***
  • Posts: 39
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #87 on: February 12, 2017, 19:37:11 »

hello Tom

the screen  opens a split second and dissapears
again
also with the uploadscreen were only the top section
pops up for a split cecond
as a said the 7.4 v works on the 32 b w10 home version

i use the small pc in my astro shed
on my 64 b w10 pro 7.5 opens and works fine

gr Henk
Logged

TCWORLD

  • Administrator
  • *****
  • Posts: 809
    • View Profile
    • AstroEQ
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #88 on: February 12, 2017, 20:15:20 »

What version of Java do you have installed? You'll need 1.8.0 or newer.
Logged
Tom Carpenter (AstroEQ)

Smokie

  • Full Member
  • ***
  • Posts: 39
    • View Profile
Re: [Completed] AstroEQ 8.0.3(beta)
« Reply #89 on: February 12, 2017, 21:37:19 »

yes that did the trick

installed the latest version of java
and now 7.5 also works on 32 b w10 home

many thanks Tom!!!

gr Henk
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 10